Free Ebook 3ds max 7 Bible, by Kelly L. Murdock
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3ds max 7 Bible, by Kelly L. Murdock

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* Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package
* Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features
* The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more
* 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded
- Sales Rank: #1904252 in Books
- Brand: Brand: Wiley
- Published on: 2005-03-18
- Original language: English
- Number of items: 1
- Dimensions: 9.30" h x 1.90" w x 7.40" l, 4.33 pounds
- Binding: Paperback
- 1310 pages
- Used Book in Good Condition
From the Back Cover
If 3ds max 7 can do it, you can do it too ...
"Max" is a powerhouse of impressive features, and whether you're a seasoned pro or just starting out, you'll find version 7 exciting, challenging, and a lot of fun. This book is packed with everything you need to create professional-quality animations with Max. It covers every feature, with special emphasis on features new to this version. Best of all, it teaches you to use this versatile software in a context designed to spark your creativity, with full color examples of 3ds max creations that will inspire you.
Inside, you'll find complete coverage of 3ds max 7
- Use the special Quick Start tutorial chapter to create your first 3D animation project right away
- Explore new modeling features, including the Edit Poly modifier and new Skin Wrap and Skin Morph modifiers
- Add details to low-polygon models with Max's new normal mapping feature
- Discover how the new Deformation Paintbrush features can push and pull mesh objects to add smooth details
- Animate characters and crowds with the integrated Character Studio features
- Learn from tutorials that teach you key concepts in ten steps or less and provide figure examples to study and compare
About the Author
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including four previous editions of this book, 3ds max 7 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 Revealed, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and has even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
Most helpful customer reviews
4 of 5 people found the following review helpful.
Nothing like the Bible from start to finish.
By StickyMsgs
You'll get a kick out of this. It covers almost everything at great lenghts. After buying Max this would be the book for you. I guarantee that you'de be an animator at the end. You'll even crave for more once you've finished this for other reading materials. Highly recommended and nicely layed out.
4 of 4 people found the following review helpful.
Superb reference material!
By Jason Steele
I keep this book right next to my workstation, and use it all the time! I have been using Max for seven years, and this book still teaches me things I never knew. It may be a little rough for beginners, but no sense in walking when you can run. :) Not to mention it has a cd with it that has the entire book on it plus some basic 3d models to play with. I recommend this book to all my friends who want a good reference that covers it all.
5 of 7 people found the following review helpful.
thorough working of 3ds max, but...
By craig
While Murdock covers all aspects of 3ds max in great detail, he does very little to explain the actual process of modelling.
Although the 3ds max bible is full of tutorials, they almost always start from a given model and end with only a brief modification to it.
I would have prefered more tutorials that start from *scratch* and work to decent end-product.
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